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Luck and All Other Megabonk Stats, Explained

In Megabonk, survival isn’t just about smashing buttons; it’s about knowing how to build your character with the right stats. Every run throws swarms of enemies at you, and the way your stats are balanced can change the flow of battle. Some stats bulk you up with more health or defense, while others boost your damage, speed, or even how much currency you collect. This guide breaks down every stat in Megabonk, so you can choose which ones to focus on when upgrading.

All Stats in Megabonk, Explained

Stat

Description

Max HP

Your total health pool. This is how much damage you can take before your run ends. You can raise it with tomes, items, and upgrades.

HP Regen

The natural rate at which you regain lost health. You can boost it with tomes and items.

Overheal

A special stat that lets you gain extra health on top of your max HP. It acts like a buffer to help you survive harder hits

Shield

This is a second health bar that absorbs damage before your HP takes a hit. Regenerates automatically after not taking hits for a short while.

Armor

Blocks some of the incoming damage, reducing HP loss per hit. The more Armor you have, the less HP loss per hit.

Evasion

This stat helps you completely dodge an attack. Even a heavy strike can deal no damage if evasion kicks in.

Lifesteal

Heals you every time you deal damage to enemies. The more damage or hits you land, the more you heal.

Thorns

This stat reflects damage back at enemies when they attack you. Perfect for tanky, defensive builds that like to let enemies come close.

Damage

Your basic attack strength. Raising this stat makes all your weapons hit harder, which shortens fights and helps you keep enemy swarms under control.

Crit Chance

The probability of scoring a critical hit. Higher crit chance means you’ll land bonus-damage strikes more often.

Crit Damage

This is the multiplier applied to those critical hits.

Attack Speed

This determines how quickly you attack. Faster attack speed means more hits and better crowd control.

Projectile Count

Adds extra shots when you’re using ranged weapons.

Projectile Bounces

Lets your projectiles bounce between enemies after hitting. This only applies to certain weapons.

Size

Increases the physical size of your attack (blade swing, bullet, etc.) Bigger attacks are easier to land and can hit multiple enemies.

Projectile Speed

Controls how fast projectiles travel once fired. Faster projectiles hit enemies quickly.

Duration

Affects how long elemental effects (Freeze, Burn, Poison, etc.) last on enemies.

Damage to Elites

Increases damage dealt to elite enemies (including stage bosses).

Knockback

Determines how far enemies are pushed back when hit.

Movement Speed

This is how quickly you can move around the map.

Extra Jumps

Gives you extra mid-air jumps to help you escape.

Jump Height

Increases how high you can jump, helping with maneuvering around enemies or hazards.

Luck

Increases chances of rarer tomes, drops, and upgrades appearing. The higher the Luck, the better your overall loot quality.

Difficulty

Raises the run difficulty but improves rewards.

Pickup Range

Increases the distance at which XP and other pickups can be collected. This makes farming smoother.

XP Gain

Increases how much XP you earn from each pickup. This lets you level up faster.

Gold Gain

Increases how much Gold you earn in a run.

Silver Gain

Increases how much Silver you earn in a run.

Elite Spawn Increase

Increases the rate at which elite enemies appear in your run.

Powerup Multiplier

Strengthens the effects of all Powerups you’ve collected.

Powerup Drop Chance

Increases the chances of Powerups dropping during runs.